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The Summoning

Role

Team Lead, Desinger, Ui Art, Game Concept, Mechanics

Project type

Game Jam Game design project

Software

Unity 3D, Figma

Language

C#

Contribution

Game Concept, Level design

Team

M. Gula-Ndebele | Team Lead, Writer, Designer
L. Dos Santos | Artist, Designer
S. Proctor | Developer, Sound, Designer
C. Hanger | Developer, Designer
N.Makaleng | Developer, Designer
B.Ristow | Artist, Designer
K. Kambarami | Developer, Sound, Designer

For this project, the aim was to make a game that fit the theme of the 2024 Ludus Game Jam : summoning. During this project I worked on the narrative, mechanics design and UI as well as putting together the process document. The aim was to create a unique, but familiar summoning theme so we decided to go with a 2d puzzle horror game based on an explorer with mystical powers who summons demons to help them solve puzzles and beat the game.

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